Your game comes first.
We find the move, challenge or satisfying finish that makes your game worth another turn. You approve the creative direction before production.
Give your next player a moment worth trying. We make the creative, keep you close to the work and deliver new versions every week.
Choose your plan From US$3,000 / month · Cancel before renewalA regular creative pipeline, with the direction and decisions visible to your team.
We find the move, challenge or satisfying finish that makes your game worth another turn. You approve the creative direction before production.
Four delivery batches each month, with a clear split between original concepts and useful variations. Every version tests a deliberate change.
Your brief, references, concepts, feedback, approvals and finished files stay together in your own DoubleDash account. Your team can follow the work as it moves.
Share your campaign results and we use them to plan the next creative test. You see what changed and why, alongside the work you approved.
See the references, approve the concepts and follow every version through review.
Build around the moments that make your game fun. Review each creative, agree the next iteration and keep the finished files together.
Your game, creative directions and agreed monthly production.
Playable previews, feedback and quality checks before delivery.
Campaign reports and a recorded reason for the next creative test.
Your briefs, references, concepts, feedback and finished files stay together. Media spend and campaign management are separate.
Start with one game or give two titles a steady supply of creative. Four weekly batches, clear allowances and one place to review the work.
We confirm the games, creative scope, supported exports and delivery dates before opening checkout.
One approved game.
Monthly billing. Cancel before renewal.
Media spend and campaign management are separate.
Applicable taxes shown at checkout.
Two approved games.
Monthly billing. Cancel before renewal.
Media spend and campaign management are separate.
Applicable taxes shown at checkout.
Tell us what makes it fun, show us your current creative and choose Studio or Scale. Applying is free.
We agree the scope and delivery dates. Your brief, references and concepts become the starting point in your DD account.
Try the playables, leave consolidated feedback and approve the finished versions. The review history stays with the work.
Use your campaign reports to decide what to develop next. Every iteration starts with a clear reason for the change.
Studio covers one approved game: five original concepts with three finished versions of each every week. That is 20 concepts and 40 meaningful variations in four monthly batches. Scale covers two approved games: 40 concepts and 80 variations, or 120 finished versions per month. Both include your own DD workspace, agreed playable exports and quality checks. We confirm supported mechanics, artwork, scope and capacity before checkout.
A concept is an approved creative direction with its own player experience. A variation deliberately changes that experience, such as its opening, board, objective or end card. Each concept includes three finished versions: the original plus two meaningful variations. Duplicate files, repeat downloads and additional network packages of the same creative do not increase the delivery count.
Inside your own private DoubleDash account. Your team receives an account invitation during onboarding, then can review the brief and references, follow production, play the previews, request revisions, approve versions and collect the finished files. Your customer materials remain separate from other studios.
Studio includes four consolidated revision rounds per monthly service period. Scale includes eight, shared across its two games. Changes stay within the approved brief; a replacement mechanic, additional game or new artwork direction needs an agreed scope. We confirm delivery dates and feedback windows before production.
Studio is US$3,000/month and Scale is US$6,000/month, charged at the start of each monthly service period. Applicable taxes are shown at checkout. Cancel before the next renewal; service continues through the paid month. There is no annual commitment.
The subscription covers creative production. Media spend is separate and stays in your own advertising account. Any campaign-management work is separately agreed. Previously accepted DD agreements retain their original scope and billing.
With your permission, we can use your network and measurement reports to choose the next experiment. Receiving-network rules determine which engagement events are available. We distinguish creative engagement from installs and revenue, and do not guarantee profitable campaigns.
Apply with your game and creative goals. We confirm production fit, capacity, asset permissions, delivery format and start date before inviting you to pay. Verified payment opens the agreed production window; submitting an application does not charge you.
Studio: US$3,000 per month for one approved game. 20 concepts + 40 meaningful variations across four weekly batches. Cancel before renewal; service continues through the paid month. Media spend and campaign management are separate.