Ads worth
playing.

Turn your game's best moment
into a playable ad.

Game-specific playables · Delivered every weekWeekly creative · From US$3,000 / month
Interactive demo
Crystal workshop

Crystal workshop

Glass, glow and a perfect match.

Original DoubleDash playable. Tap to try it.

Game to playableCrystal Sort · original DD example
Playable Studiocrystal-sort / first-win
THE FIRST INTERACTIONOne clear move.
A little satisfaction.
Tap a stack. Match the colour.
Creative directionFirst perfect sortTHE INTERACTION

Match the gems by colour.

THE FEEL

Glass, glow and a clean landing.

THE FINISH

A clear win. A deliberate install.

SOURCE GAMECrystal Sort
Game feel Interaction Playable
Original playable ready to try

Find the moment.
Make it playable.

A satisfying sort. One clever move.
Let players feel it for themselves.

Hands playing a colorful puzzle game on a phoneGrow your game
FOR ADVERTISERS

Let the fun speak first.

Give people a short, satisfying taste of the game waiting after the install.

Explore playable creative
One game. More possibilities.
FOR CREATIVE TEAMS

Keep the next idea coming.

Explore new hooks, challenges and iterations with the visual feel of your game.

Explore the weekly plans

One mechanic.
More ways to play.

Three original DD sorting directions. Same simple gesture, a different feel.

PLAYABLE STUDIO

Glass, glow.
A perfect sort.

Glass, glow and a perfect sort. Try the actual sorting interaction, then imagine the moment that belongs to your game.

Create a playableOriginal artwork · Working interaction · No account needed
Crystal workshop playable preview
Original DoubleDash sorting examples. No client campaign or performance result is claimed.
DOUBLEDASH FOR PUBLISHERS

A new experience.
Right between levels.

Add an interactive placement at a natural break in your game. Your app chooses when to show it. Your players can close it.

Explore the iOS SDKSDK developer preview · Test ads only
See the earlier SDK container test
Load. Play. Close.Historical iOS container test · Simulator recordingRecorded before our games-only focus. Earlier sample creative; no affiliation with Duolingo.
01

Request an eligible ad.

The SDK asks for a creative approved for your game and placement. No eligible ad means no interruption.

02

Keep the experience in your game.

A full-screen playable respects app visibility and gives players a native close control.

03

See what actually happened.

Track recorded impressions, interactions, and clicks. Test activity stays separate from paid delivery.

See the SDK integration

Use your publisher key and placement in the DoubleDash Swift package. Start in test mode and retain the interstitial for the presentation lifecycle.

import DoubleDash

let config = try DoubleDashConfiguration(
  serverURL: URL(string: "https://your-doubledash-server.com")!,
  publisherKey: "YOUR_PUBLISHER_KEY",
  placementID: "YOUR_PLACEMENT_ID",
  bundleID: Bundle.main.bundleIdentifier!,
  testMode: true
)
let ad = DoubleDashInterstitial(configuration: config)
try await ad.load()
try ad.present(from: viewController)
Set up a test placement

Make the creative.
Choose how to launch.

Review the creative. Approve the budget.
We manage the agreed AppLovin campaigns in your account.

PLAYABLE PRODUCTION

Production that keeps moving.

Original concepts and meaningful variations, delivered in weekly batches. Review the work and keep every approved version in your own DD account.

Create a playable
YOUR DOUBLEDASH ACCOUNT

See how your ads take shape.

Follow the brief, references, concepts and revisions. Your team sees the decisions and keeps the finished files together.

See what's included

Weekly creative · From US$3,000 / month · Cancel anytime · Ad spend separate

Your game link.
Your next playable.

Start with the game. Keep the feeling. Make the first move irresistible.

Start with your game
●
Your gameListing + approved gameplay references
Create concepts
YOUR NEXT CREATIVE STARTS HERE

Let’s make your
next first impression.

Fresh playable creative, delivered every week.
Briefs, reviews and finished files in your own DD account.

Studio US$3,000 / month · Scale US$6,000 / month · Cancel before renewal
Production fit reviewed before checkout. Ad spend separate.

A few things
you might be wondering.

Who is DoubleDash for?

Mobile game studios. We turn a game's best interactions into short playable ads, with a focus on puzzle and sorting games first.

Where will my ads run?

We agree the receiving network and export format before production, starting with AppLovin playables. Your team launches through its own approved ad account. Media spend and any campaign-management work are separate.

What is the founding offer?

Studio is US$3,000/month for one game: 20 concepts and 40 meaningful variations, or 60 finished versions. Scale is US$6,000/month for two games: 40 concepts and 80 variations, or 120 finished versions. Both deliver in four weekly batches, with briefs, reviews and files in your own DD account. Cancel before renewal; ad spend is separate.

Can I try a playable first?

Yes. Play our original Crystal Sort example here, then open the creative studio to start with your game. The example is DD's own work, not a client campaign.

What do you deliver?

A working HTML5 playable with artwork, feedback and a deliberate install action. Preview and AppLovin/MRAID exports have file checks; receiving-network and device QA remain part of delivery.

How does the AI work?

Your game details and approved source material guide the brief. Concepts, playable previews and review keep production grounded in your game. Supported mechanics and production scope are confirmed during onboarding.

Is the ad budget included?

No. The subscription covers creative production. Your media budget stays in your own advertising account. Campaign management is separately agreed. With permission, your campaign results inform the next creative tests; performance is not guaranteed.

Can my game show DoubleDash ads?

Publishers can explore our iOS SDK in test mode. Paid placements require a separately agreed pilot. Android, Unity and mediation adapters are separate integrations.

DOUBLEDASH PRODUCT GUIDE

Talk to DoubleDash